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“It's quite possible for a player to play all the way through the game and not realise how many bits of dialogue were the direct result of actions they had taken,” he says. Looking back, the only issue Remo has with this approach is that he thinks it might have worked a little bit too well. But it’s a very different style of game, and that seems to be a lot more what's going on in the indie space now.” Fall Guys, Among Us, and Human Fall Flat, which I've enjoyed a lot. “When you think about the years since then, we've seen a big rise of sort of a new genre in the indie space that's almost the complete opposite of this, which is the chaotic multiplayer game. And then, I think, a couple years prior to that 80 Days had come out, and that was something that was a big influence on us. “In addition to DontNod and Telltale, there was also Oxenfree, and they were trying to do a lot of things with interactive conversation that was sort of similar to what we were trying to do. “I think in some ways we were at something of a particularly strong period for narrative games,” Remo says. Related: The Making Of Mass Effect 2's Jack Unlike Henry, Ned and Brian are seen in different clothes implying they may change regularly.For the fifth anniversary, I spoke to Chris Remo, the game’s story designer and audio director, about how those choices came about.There are also pictures where the look happy together. Though Delilah makes it sound like Ned hated his son, It is hard to be believe as he has pictures and other memories over his bed.The plans for the radio as well as other items are found on a table in his Hideout. He has extensive knowledge about electronics, as he is salvaging the Boombox, and he built his own Radio and Cassette Deck.He would let Henry into the cave, and afterwards he would pack up and go deeper into the Shoshone. Knowing he had no chance of stopping people from knowing about him, he decided just to prove that he didn't kill his son. He did everything he could to scare Henry out of the park, but eventually, he was found out. Eventually, he was spotted by Henry at Day One, which he was afraid was gonna get him caught. He built a very impressive hideout and started scavenging lookouts and camp-sites for things he could use. Not knowing what to do, Ned decided to hide in the park. at one point Ned went caving with Brian, he was trying to teach Brian how to put in an anchor correctly, only Brian failed at doing it, and ultimately fell to his demise, this hardened Ned. Brian took his pitons to stop him from going into the cave so he would spend more time with him. It is also implied by his son that he would often go caving in Cave 452. It's implied that Ned liked being in the tower and goes out rarely. At one point he went out to the wilderness as a lookout at the Two Forks area. Ned is a former military man, forced to leave the army after he lost his mom and he was the only kin to his son. It's unknown what happens to Ned, but it's speculated that he leaves behind where he was living, due to the fire, in search of another place to live. This is first discovered when Henry finds a clipboard with the list of the conversations the two of them had. Ned is responsible for listening in on Henry and Delilah's conversation by tuning into the same wavelength as their radios. This was supported by the radio conversation between Ned and Henry on pre-ending scene. He is the mysterious figure that shone light at Henry above the cliff after he discovered Cave 452 during Day One. Ned Goodwin is the main antagonist in the game, as well as father to Brian Goodwin. Picture of Ned found in the single-use cardboard camera. The SofaBaton U2 is able to control up to 15 different devices at once, and you’ll also be able to copy-paste your settings into the SofaBaton app (for iOS and Android) if you’d rather control your system with your phone or tablet. That being said, you’ll still need an IR extender if you plan on hiding gear in another room or behind closed doors. This allows the U2 to control your line-of-sight components from much farther distances. With a few different options available, the all-new SofaBaton U2 builds upon the excellent tech of its U1 model, the biggest change is the inclusion of multiple IR receivers. Now that we live in a world without Logitech’s much-lauded Harmony remotes (unless you’re able to find a refurbished or used model), SofaBaton is the next best thing when it comes to universal remotes. That being said, there are still a number of reputable options out there, and we’ve rounded up some of our favorites in the list below. If you can find one, however, the company still supports them. In years past, Logitech's Harmony line was the go-to name for multi-device remotes, but it’s been a minute since the company shuttered the popular universal controllers. If you’re the owner of a monstrous home theater system with every AV component known to man, you might need a top-notch universal remote to control all of your equipment. Furthermore, certain streaming devices (Roku comes to mind) come with remotes that can have an additional component or two programmed into them. That’s because a majority of households are still rocking cable boxes, and that set-top remote is typically capable of controlling the power and volume of a TV, soundbar, and sometimes even an AV receiver. 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